Movement Speed: Very Fast
Battle Duration: 300s
Necrogiant is an Epic Behemoth in Call of Dragons. It is a hard Behemoth to defeat and own. There small amount of Necrogiants on the map so not every alliance will be able to control one.
When you defeat Necrogiant you will get 1.2k Gems, Relocation Teleport, 50h Speedups, 3M Gold & Wood, and 2.25M Ore, 10 Silver Keys, 6 Gold Keys, 300 CP.
How to defeat Necrogiant
Necrogiant is one of the hardest Behemoth to defeat in Call of Dragons. In order to defeat it, every alliance member should know what to do, how to dodge abilities, and what to target. So if you are an alliance leader or officer, you should make a lot of preparations. First, you should inform all members at least one day before the attack that you will attack Necrogiant so they can prepare.
Secondly, you should give tactics and tips on how to defeat it. With good preparation and when players know what to do, you will be able to defeat Necrogiant. Without good preparation and having random players inside, there is almost zero chance that you will manage to defeat it.
The first and most important thing that you should know is that with Necrogiant you will find giants, and they take different types of damage. So to deal damage, you have to know what troops and heroes you should use. What you should remember is that Necrogiants and Giants share health. This means that damage you deal to Necrogiant will also damage the giant.
Giant: he will only take magic damage. This means that alliance members should only attack it using units and heroes that are dealing magic damage.
Necrogiant: He will only take physical damage. This means that you should attack it only with units and heroes that are dealing physical damage.
It is best to divide players into two groups. Now because Necrogiant and giant are sharing damage you should make one smaller group of magic damage that will attack giant and other groups should have a lot of high physical damage that will attack Necrogiant. We recommend using archers because they have the highest physical damage, but you can use infantry or cavalry if you do not have strong archers.
Necrogiant and Giant are getting buffs if they are together, so you have to pull them apart, or else you will have a hard time killing them. As a result, one group will pull Necrogiant to one side, while other groups will pull the giant to the other.
Now it is time to explain the most important skills of the Necrogiant and how to dodge them. We did our best to explain, but without an example, it can be confusing. So if you do not understand something, go to the video down below, where everything is explained perfectly.
Malevolence: This skill deals a lot of damage if you get hit. Now your main goal is to dodge it. This skill will go from one side of the arena to another, but there will be a small gap where you can cross it without getting hit. So it will take you some time to learn how to dodge it, but it is not that hard.
The barrier of withering: this skill can hurt if you get hit. Now there are four different beams that will rotate on one side. So to avoid his skill, make sure that you go as far as you can to the edge of the arena and walk in the same direction as the beam. This way, you will not get hit by the beam.
Haunting of Ill Intent: You will recognize this skill by its purple orbs. If you get hit by purple orbs, you will take damage. There are no special tactics for this, all you have to do is make sure that you do not get hit by them.
Darkfire: This is the easiest skill to dodge. This skill will turn the whole arena purple, and there will be only 2 circles that are not purple. All you have to do is stand in circles to avoid getting hit.
If you still do not understand something, you can always watch the video down below that shows live examples and tips. Share it with your alliance members so they can understand and manage to defeat the necro giant easier.
Necrogiant Skills in lair
Necrogiants and Giants share HP.
Necrogiant is immune to Magic damage, debuff effects, and impairment effects.
Synergy forms between Necrogiants and Giants when they get close to each other, significantly reducing the damage they take.
Necrogiants and Giants start channeling teleportation and cast a random Skill at certain intervals. They are both Invulnerable while channeling teleportation, and will switch places when channeling finishes.
Necrogiant swings its giant staff, dealing Magic Skill damage to all enemy Legions in a forward arc (Damage Factor 300).
Necrogiant slams its giant staff into the ground, dealing Magic Skill damage to all enemy Legions in a forward arc (Damage Factor 300).
Manastone Dagger Strike
Necrogiant sinks Manastone Daggers into the ground, dealing Magic Skill damage to all surrounding enemy Legions (Damage Factor 500).
Necrogiant summons a row of Eyes of Ill Intent on a random side of the Lair while channeling teleportation. These Eyes continuously launch orbs towards the opposite side, dealing Magic Skill damage to Legions they touch (8% of the Legion’s maximum Unit Count).
Barrier of Withering
Necrogiant summons revolving cross-shaped barriers in the middle of the Lair while channeling teleportation. Legions that touch the barrier take continuous Magic Skill damage (1% of the Legion’s maximum Unit Count).
Haunting of Ill Intent
Necrogiant summons four Eyes of Ill Intent in the Lair while channeling teleportation, launching orbs in random directions. Legions struck by the orb take Magic Skill damage (5% of the
Darkfire covers the Necrogiant’s Lair while channeling teleportation, dealing continuous Magic Skill damage to Legions touched (3% of the Legion’s maximum Unit Count). Meanwhile, Necrogiants and Stone Giants create circular Twisting Seals around targeted Legions; Legions inside them are immune to Darkfire damage.
Disruptive Necro Currents
Disruptive Necro-Currents While channeling teleportation in the third stage, random currents generate within the Necrogiant’s Lair, affecting Legions’ March Speed.
Upon entering the next stage, the Lair produces Healing Manastone. When gathered, it heals a Legion’s lightly wounded units.
10m after entering battle, Necrogiant becomes Enraged, summoning a meteor and instantly killing all Legions within its Lair.
Necrogiant Skills in Alliance
Necrogiant deals Magic Skill damage to all enemy Legions nearby or those in a forward arc (Damage Factor 600).
Skill Damage Factor 600 / 1200 / 1800 / 2400 / 3600
Necrogiant charges up briefly before casting a huge, slow-moving magic orb at the target Legion, dealing continuous Magic Skill damage (Damage Factor 600) when it touches its target. The orb vanishes after moving for some time.
Skill Damage Factor 600 / 1200 / 1800 / 2400 / 3200
Tome of Infernal Secrets
Necrogiant increases all damage dealt by 5% every 30s after being summoned.
Damage dealt bonus: 5%/10%/15%/20%/25%
Necrogiant Location and Buffs
|LORCAN||874:731||Ranged Unit DEF +5%|
|LORCAN||936:840||Melee Unit DEF +5%|
|LORCAN||850:609||Melee Unit DEF +5%|
|AGORU||842:542||Melee Unit DEF +5%|
|AGORU||780:407||Melee Unit DEF +5%|
|AGORU||905:488||Ranged Unit DEF +5%|
|HOLLENDALE||577:596||Ranged Unit DEF +5%|
|HOLLENDALE||522:582||Melee Unit DEF +5%|
|HOLLENDALE||585:663||Melee Unit DEF +5%|
|ATHERAN||608:596||Destruction Engineering +10% | Hero Stamina Recovery Speed +5%|
|ATHERAN||725:501||Destruction Engineering +10% | Hero Stamina Recovery Speed +5%|
|ATHERAN||741:609||Destruction Engineering +10% | Hero Stamina Recovery Speed +5%|