Call of Dragons Alliance Buildings Guide

Call of Dragons Alliance Buildings Guide

In Call of Dragons Alliance territory is a combination of various buildings that an alliance can build or capture. Alliance building will give a lot of benefits to an alliance, like increasing the number of members that the alliance can have, increasing the movement speed of units on alliance territory, increasing resource production, and so much more.

So it is crucial to know about each alliance building, its rules, and what benefits you can get from it. When we collect more information, we will add the cost of building alliance buildings. Do not forget to check out our Call of Dragons Tier List and Call of Dragons Pairings so you can know what are best heroes and heroes pairings are so you can dominate.

Fortress

alliance Fortress call of dragons

Fortresses in Call of Dragons are the starting point of any territory, and have key strategic importance. No matter where an Alliance stakes a claim to territory, it must begin from an Alliance Fortress.

  • Regular Fortresses must be built in areas bordering existing territory, and can also be used as a starting point for Alliance territory after construction is complete.
  • When your City is located within your Alliance’s territory, enemies cannot attack it. However, you will lose this protection if your Alliance loses that territory.
  • Regular Fortresses can only be built on open, unclaimed land, but are not limited by Pass level.
  • Members must be Rank 4 or higher to initiate construction of Alliance Core Fortresses.
  • Alliance territory must be adjacent to Core or regular Fortresses in order to be valid. Alliance Fortresses must be built within two days. If this time is exceeded, construction will be canceled, and the Alliance will have to start building them again.

Roads

Call of Dragons Roads

Roads are a symbol of prosperity, efficiency, and order.

  • Roads must be built completely before they can be used.
  • Roads increase the March Speed of Alliance Legions traveling along them.
  • Alliance Members can choose to use one of your Alliance’s Roads when deploying Legions to areas connected by a Road. Using a Road will increase a Legion’s March Speed.
  • If any building connected by a Road becomes inactive, the Road will also become inactive. Inactive Roads can be destroyed by other Alliances.
  • If either endpoint of a Road is destroyed, the Road will also be destroyed.

Passes

Call of Dragons Passes

Passes Passes are a major way of controlling the movement of Cities and Legions between Regions, and have long been sites of battle.

  • Your Legions cannot pass through a Pass that does not belong to your Alliance or Union.
  • Your City cannot relocate through a Pass that does not belong to your Alliance or Union.
  • Scout can pass through Level I Passes. As the Augurstone progresses, they will be able to pass through Level 2 and Level 3 Passes.
  • Defeated Legions can pass through any Pass.
  • Your City cannot relocate to territory within a certain distance of a Pass.
  • The maximum capacity of Rallied Armies differs depending on the level of the Passes they attack. The maximum capacity for this Pass is 800,000.

Alliance Resource Center

LevelGold WoodOreMana
1 Reserves 20M20M15M6.5M
2 Reserves 40M40M30M13M
3 Reserves 80M80M60M26M
4 Reserves 125M125M94M42M
5 Reserves 200M200M150M70M
6 Reserves 250M250M188M85M

When Alliance Resource Centers are exhausted, gathered resources will be proportionally converted to a smaller amount of corresponding Alliance resources. You can unlock an Alliance Resource Center by researching the corresponding Alliance Territory Tech, and can increase its reserves by leveling it up.

Alliance Towers

Creating Alliance Towers in Call of Dragons expands your territory and is an important step in conquering the realm.

  • Alliance Towers can be used to expand Alliance territory.
  • When inside their Alliance’s territory, Alliance Members’ Gather Speed is increased by 25% (except when gathering Gems).
  • Only Alliance Members can Relocate their city into Alliance territory.
  • When your City is located within your Alliance’s territory, enemies cannot attack it. However, you will lose this protection if your Alliance loses that territory.
  • From an Alliance Tower, you can build Roads connecting to Villages, Alliance Fortresses, Passes, and other Alliance Towers.
  • Alliance Towers can be upgraded to Alliance Siege Towers, which can attack other Lords’ Cities within a certain radius.
  • Alliance Towers must be built within 2 days. If this time is exceeded, construction will be canceled and the Alliance will have to start building them again.

Alliance Siege Towers

Alliance Siege Towers

Alliance Towers can be upgraded into powerful siege weapons called Alliance Siege Towers. In addition to serving the same functions as an Alliance Tower, Alliance Siege Towers can inflict devastating damage on nearby enemy Cities.

  • Alliance Siege Towers have all the benefits of Alliance Towers.
  • An Alliance Siege Tower can attack any enemy City within its range, gradually reducing the Durability of the City. Alliance Siege Towers cannot damage a City’s Garrison.
  • When an Alliance Siege Tower is in City Barrage mode, it can attack any enemy City within the range that has a City Shield enabled.
  • When the target City’s Durability drops to 0, it will be randomly relocated to another location.

Alliance Keeps

Alliance Keeps

Alliance Keeps in Call of Dragons are powerful structures used to defend your Alliance’s territory, and are particularly useful when placed in narrow passes or on steep slopes. Deploy Ranged Legions in them, and pair them with barricades to effectively pin down your enemy and stop them from advancing.

  • Alliance Keeps can only be built on Alliance territory.
  • When an area of Alliance territory is no longer valid, all Alliance Keeps built on said territory will be removed.
  • Each Alliance Member can deploy 1 Ranged Legion to wait on standby at an Alliance Keep.
  • There is no limit to the number of Legions that can wait on standby at an Alliance Keep.
  • Legions that enter an Alliance Keep will be placed in the order in which they arrived. The first Legion to arrive will become the Keep’s Defending Legion. Defending Legions will automatically fire at 1 random enemy Legion within They cannot attack range. Behemoths, Darkling Legions, Rallied Armies, buildings, or enemy Keeps.
  • Legions in Alliance Keeps cannot cast Artifact Skills, and cannot be targeted by Artifact Skills.
  • Enemy Legions can directly attack the Alliance Keep to destroy it by reducing its Durability. However, they cannot choose to target the defending Legion within the Keep.
  • Only Ranged Legions who have come under attack can automatically battle the Garrison Legion within the Keep. Melee Legions can only counterattack when attacked by a Keep, and cannot choose to target the defending Legion.
  • Alliance Keeps must be built within two days. If it his time is exceeded, construction will be canceled, and the Alliance will have to start building them again.
  • Each Alliance can build a maximum of 6 Keeps.
  • Keeps cannot be built within the maximum range of your other Keeps.

Villages

Villages Call of Dragons

The villages of the realm are oft privy to secrets of the land unknown to even the greatest scholars. Talking to them may yield fruitful results.

  • Visiting villages may trigger special events, which will earn you different rewards depending on the choices you make.
  • Extending your territory to a Village will make that Village part of your Alliance.
  • After building a Road to connect a Village to one of your Alliance Buildings, you can opt to refresh that Village’s effects.
  • Refreshing a Village will randomly change the effects the Village provides. If your Alliance has multiple Villages, their effects will stack.
  • Villages can resupply your Alliance with resources. The time it takes to resupply depends on the distance by Road between the Village and your nearest Alliance Fortress. The shorter the distance, the less time required. The minimum resupply time is 1 hour.
Villages buffs

4 thoughts on “Call of Dragons Alliance Buildings Guide”

  1. Hi !

    I would like to Know if we could replace an alliance fortress at another place ? Or i have no other choice than destroy it and Rebuild it.

    Thanks for your help

  2. There you wrote: “When inside their Alliance’s territory, Alliance Members’ Gather Speed is increased by 25% (except when gathering Gems), and they cannot be attacked.” ->->-> Why then do opponents kill my miners every day in our territory?

Leave a Comment

Your email address will not be published. Required fields are marked *