In Call of Dragons, when you are fighting enemies, part of your troops will go to the hospital, and you will have to heal them. Once you heal them, you will be able to use them again. There are now two types of healing in Call of Dragons: elixir healing and resource healing. Now a lot of players are wondering which option is better. So in this guide, we will explain which option is best, when to use it, and how to increase healing.
How to increase healing
In Call of Dragons, there are a few ways to boost your elixir and resource healing. It is important to increase the amount of healing, especially when you get to the end game where you will fight a lot.
Hospitals: The first thing you can do to improve your elixir and resource-based healing is to construct and upgrade hospitals. Each hospital upgrade will increase your elixir production by a certain number. Hospitals are quite expensive to upgrade, but it is 100% worth it.
Policies: Inside the policies tree, you will find policies that will increase your daily elixir healing production and policies for resource healing. Keep in mind that you can only choose one. What you will choose depends on you and your playstyle, but if you are a new player in season 1, it is always best to choose elixir healing policies. Now if you made a mistake, do not worry, at the end of the season, policies will be reset and you can choose again.
If you need a visual guide, you can always watch a video by Hulksden Gaming on healing.
Elixir Production Speed Increase:
- Hospital Level
- Elixir Production Speed buff
- Total Unit Count
- Merits Store
What is better, elixir healing or resource healing?
What is better, elixir healing or resource healing? is a question that a lot of players are wondering. The answer is that it depends. It depends on your playstyle, the number of heroes you have, the number of troops you have, do you have tier 5 or lower tier units, whether you pay to win or play for free, and so much more,
If you are a new player, it is always better to use elixir healing because healing troops with resources is quite expensive, and you need resources for other things like researching and building.
If you are a free-to-play player, but you want to consider elixir healing because you will not have many strong heroes. Heroes have stamina, and when you spend all your stamina, you will no longer be able to attack.
If you are a pay-to-win player with a lot of heroes, you should consider healing with resources because you will not have too many problems with hero stamina.
These are some general guidelines, but there are many other factors to consider when deciding what type of healing to use, such as whether you have a large number of farm accounts, whether your server fights frequently, and whether you intend to fight or grow your account. So many things.
Another thing is that there is no limit to the number of units that can be in a hospital. When you get to the end game, you will most likely run out of hero stamina while still having troops available for the fight. In the end, it depends on you and what your goal is. It is best to have more elixir healing, but do not be scared to use resources for healing when you get to the end game. Keep in mind that the maximum amount of elixir that you can have is 65000..
Hospital And Wounded units rules
Severely wounded units will face different fates depending on the circumstances:
- When Legions are battling enemies in the field, all severely wounded units will be sent to your Shaman Hut.
- When Legions are battling Darklings or Behemoths , all severely wounded units will be sent Behemoths to your Shaman Hut.
- When Legions are defending against the enemy in your City Alliance Member’s City, of or an severely wounded units will die, and 50% of the enemy’s severely wounded units will die.
- When Legions are defending against an enemy attack at a Pass, 35% of severely wounded units will die, and 50% of the enemy’s severely wounded units will die.
- There is no Limit to the capacity of your Shaman Hut.
- Severely wounded units can be healed by selecting either Elixir Healing or Resource Healing.
Elixir Healing Info
Elixir Healing does not cost resources. Each bottle of Elixir will heal 1 severely wounded unit. Elixir Production is determined by your Hospital level and your total Unit Count (including Legions in your Hospital). The higher your total Unit Count and the level Of those units, the faster your Elixir Production Speed. Enacting relevant policies will also increase your Elixir Production Speed. A maximum of 2,000,000 Elixir can be produced day.
Resource Healing Info
Choosing Resource Healing will cost resources, but heals Legions instantly. Resource Healing has a maximum daily limit, which is determined by your Shaman Hut Level and your total Unit Count (including the Legions in your Shaman Hut). The higher your total units and the level of those units, the faster your Heal Speed. In addition, enacting relevant Policies will also increase your Resource Healing daily limit up to a maximum of 3,000,000.